{"id":1001,"date":"2025-12-03T11:29:31","date_gmt":"2025-12-03T10:29:31","guid":{"rendered":"https:\/\/blog.lboro.ac.uk\/rdm\/?p=1001"},"modified":"2025-12-03T11:29:31","modified_gmt":"2025-12-03T10:29:31","slug":"ready-player-one-copyright-and-gaming-explained","status":"publish","type":"post","link":"https:\/\/blog.lboro.ac.uk\/rdm\/2025\/12\/ready-player-one-copyright-and-gaming-explained\/","title":{"rendered":"Ready Player One? Copyright and Gaming Explained"},"content":{"rendered":"\n<h2 class=\"wp-block-heading\"><strong>Press Start: Copyright in Video Gaming<\/strong><\/h2>\n\n\n\n<ol class=\"wp-block-list\"><\/ol>\n\n\n\n<p>This is part 1 of two parts blog series which looks at copyright implications in the gaming world. Part 1 will look at video gaming while part 2 will look at board games. When it comes to video gaming and copyright, it can be a bit of a maze. <strong>Because of the complex nature of video games and the multiple parts it contains, it can be difficult to navigate the complexity of copyright<\/strong>. As copyright is territorial, the way video games are perceived and protected in other countries is also a complex matter. However, as usual, we will mainly look at how copyright applies in video games in the UK.<\/p>\n\n\n\n<p>The worldwide gaming market is <a href=\"https:\/\/www.uswitch.com\/broadband\/studies\/online-gaming-statistics\/\">projected<\/a> to be around $ 29,48 billion. The UK has around 10,84 million gamers and this community is forecast to increase by 6,64% by 2027. Battle royale games reign supreme as the top online gaming format, according to the Academy of Animated Art. As of March 2025, <a href=\"https:\/\/www.fortnite.com\/\">Fortnite<\/a> was leading the <a href=\"https:\/\/www.uswitch.com\/broadband\/studies\/online-gaming-statistics\/\">charts<\/a> of most viewed hours.<\/p>\n\n\n\n<p><em>How does copyright law intersect with gaming culture? <\/em>Let\u2019s read the rulebook to find out.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/blog.lboro.ac.uk\/rdm\/wp-content\/uploads\/sites\/9\/2025\/12\/AdobeStock_1492389991-scaled.jpg\" rel=\"lightbox[1001]\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"683\" src=\"https:\/\/blog.lboro.ac.uk\/rdm\/wp-content\/uploads\/sites\/9\/2025\/12\/AdobeStock_1492389991-1024x683.jpg\" alt=\"\" class=\"wp-image-1014\" srcset=\"https:\/\/blog.lboro.ac.uk\/rdm\/wp-content\/uploads\/sites\/9\/2025\/12\/AdobeStock_1492389991-1024x683.jpg 1024w, https:\/\/blog.lboro.ac.uk\/rdm\/wp-content\/uploads\/sites\/9\/2025\/12\/AdobeStock_1492389991-300x200.jpg 300w, https:\/\/blog.lboro.ac.uk\/rdm\/wp-content\/uploads\/sites\/9\/2025\/12\/AdobeStock_1492389991-768x512.jpg 768w, https:\/\/blog.lboro.ac.uk\/rdm\/wp-content\/uploads\/sites\/9\/2025\/12\/AdobeStock_1492389991-1536x1024.jpg 1536w, https:\/\/blog.lboro.ac.uk\/rdm\/wp-content\/uploads\/sites\/9\/2025\/12\/AdobeStock_1492389991-2048x1365.jpg 2048w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>The Rulebook: What is Copyright in Gaming?<\/strong><\/h2>\n\n\n\n<p>A <a href=\"https:\/\/en.wikipedia.org\/wiki\/Video_game\">video game or computer game<\/a> is an electronic game which is usually played on a device. Video games are generally categorised according to their hardware platform, which includes arcade video games, console games and computer games. More recently, the video game industry has expanded into mobile devices, virtual and augmented reality and remote cloud gaming.<\/p>\n\n\n\n<p>In the UK, copyright law is governed by the Copyright, Designs and Patents Act 1988. While the Act does not list video games as a distinct category of protected works, games are safeguarded through the copyright of their individual components. The underlying computer code or any fixed medium qualifies as a literary work, while the game\u2019s narrative and presentation may be protected as literary or dramatic works. Visual elements such as character designs, artwork, and audio components\u2014including music and sound effects\u2014are also eligible for copyright protection. However, aspects like overall \u2018look and feel\u2019 or core gameplay mechanics fall outside the scope of copyright.<\/p>\n\n\n\n<p>For copyright to apply a work needs to be original, and the author\u2019s own intellectual creation. Copyright lasts for the lifetime of the author plus seventy years for any literary, dramatic, musical or artistic works and for fifty years after creation for computer-generated works and sound recordings or broadcasts.<\/p>\n\n\n\n<p>In the UK, as an employee the first copyright owner will be your employer, unless there is an agreement to the contrary. As such, anything you create during your employment as part of your job, copyright will be automatically assigned to the employer. As an example, if you are a games developer and you work for EA Games, whatever you develop for them will belong to them. Issues might arise when freelance developers or other third parties are commissioned to create aspects of a game. By default, the copyright will belong to the freelance developer or third party unless an agreement to the contrary exists.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/blog.lboro.ac.uk\/rdm\/wp-content\/uploads\/sites\/9\/2025\/12\/AdobeStock_1321146270-scaled.jpg\" rel=\"lightbox[1001]\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/blog.lboro.ac.uk\/rdm\/wp-content\/uploads\/sites\/9\/2025\/12\/AdobeStock_1321146270-1024x576.jpg\" alt=\"\" class=\"wp-image-1015\" srcset=\"https:\/\/blog.lboro.ac.uk\/rdm\/wp-content\/uploads\/sites\/9\/2025\/12\/AdobeStock_1321146270-1024x576.jpg 1024w, https:\/\/blog.lboro.ac.uk\/rdm\/wp-content\/uploads\/sites\/9\/2025\/12\/AdobeStock_1321146270-300x169.jpg 300w, https:\/\/blog.lboro.ac.uk\/rdm\/wp-content\/uploads\/sites\/9\/2025\/12\/AdobeStock_1321146270-768x432.jpg 768w, https:\/\/blog.lboro.ac.uk\/rdm\/wp-content\/uploads\/sites\/9\/2025\/12\/AdobeStock_1321146270-1536x864.jpg 1536w, https:\/\/blog.lboro.ac.uk\/rdm\/wp-content\/uploads\/sites\/9\/2025\/12\/AdobeStock_1321146270-2048x1152.jpg 2048w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Levelling up: Intellectual Property (IP) protection<\/strong><\/h2>\n\n\n\n<p><strong>Shielding inventions with Patents<\/strong><\/p>\n\n\n\n<p>Copyright is not the only protection applied to the video games. There are also the other types of protection, like patents. Patents in video games typically protect innovative technical solutions rather than creative content. They can cover aspects like game engines, rendering techniques, networking systems, or unique hardware integrations that enable new gameplay experiences. Unlike copyrights, which safeguard artistic elements such as graphics and music, patents focus on functional inventions that provide a novel and non-obvious technical advantage. This means developers who create groundbreaking mechanics or technologies\u2014such as advanced physics engines or VR interaction systems\u2014may seek patents to secure exclusive rights and prevent competitors from using the same innovations.<\/p>\n\n\n\n<p>Some notable gaming technology patents include:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>In 1983, Nintendo filed a patent for a <strong>\u201c<\/strong><a href=\"https:\/\/worldwide.espacenet.com\/publicationDetails\/originalDocument?FT=D&amp;date=19850306&amp;DB=EPODOC&amp;locale=en_EP&amp;CC=GB&amp;NR=2144582A&amp;KC=A&amp;ND=4\"><strong>multi-directional electrical switch<\/strong><\/a><strong>,\u201d<\/strong> which most gamers recognize today as the iconic D-pad.<\/li>\n\n\n\n<li>Nintendo also secured a patent for a <strong>\u201c<\/strong><a href=\"https:\/\/worldwide.espacenet.com\/publicationDetails\/biblio?DB=EPODOC&amp;II=0&amp;ND=3&amp;adjacent=true&amp;locale=en_EP&amp;FT=D&amp;date=20010809&amp;CC=US&amp;NR=2001012802A1&amp;KC=A1\"><strong>video game system providing physical sensation<\/strong><\/a><strong>,\u201d<\/strong> the technology behind the Rumble Pak that paved the way for haptic feedback in modern controllers.<\/li>\n\n\n\n<li>Additionally, there are <a href=\"https:\/\/worldwide.espacenet.com\/searchResults?submitted=true&amp;locale=en_EP&amp;DB=EPODOC&amp;ST=advanced&amp;TI=Virtual+Reality&amp;AB=&amp;PN=&amp;AP=&amp;PR=&amp;PD=&amp;PA=&amp;IN=&amp;CPC=&amp;IC=\"><strong>over 10,000 patent entries on Espacenet related to Virtual Reality (VR)<\/strong><\/a><strong>,<\/strong> highlighting the vast innovation in immersive gaming experiences.<\/li>\n<\/ul>\n\n\n\n<p><strong>Gaining Trademark protection<\/strong><\/p>\n\n\n\n<p>Classic titles like <a href=\"https:\/\/trademarks.ipo.gov.uk\/ipo-tmcase\/page\/Results\/1\/UK00001542420\">Pac-Man\u00ae<\/a>, <a href=\"https:\/\/trademarks.ipo.gov.uk\/ipo-tmcase\/page\/Results\/2\/WO0000001688066\">Donkey Kong\u00ae<\/a>, and <a href=\"https:\/\/trademarks.ipo.gov.uk\/ipo-tmcase\/page\/Results\/1\/UK00001387430\">Space Invaders\u00ae<\/a> have remained popular for over three decades, continuing to be recognized and played worldwide. One of the keyways these games have been protected is through their branding, often achieved by registering trademarks for their names and logos. In fact, Pac-Man\u00ae has become one of the most iconic games globally, and its main character is itself safeguarded as a <a href=\"https:\/\/trademarks.ipo.gov.uk\/ipo-tmcase\/page\/Results\/1\/UK00001180129\">registered trademark<\/a>. This form of protection helps preserve the identity and commercial value of these legendary titles.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/blog.lboro.ac.uk\/rdm\/wp-content\/uploads\/sites\/9\/2025\/12\/AdobeStock_507396855-scaled.jpg\" rel=\"lightbox[1001]\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"472\" src=\"https:\/\/blog.lboro.ac.uk\/rdm\/wp-content\/uploads\/sites\/9\/2025\/12\/AdobeStock_507396855-1024x472.jpg\" alt=\"\" class=\"wp-image-1016\" srcset=\"https:\/\/blog.lboro.ac.uk\/rdm\/wp-content\/uploads\/sites\/9\/2025\/12\/AdobeStock_507396855-1024x472.jpg 1024w, https:\/\/blog.lboro.ac.uk\/rdm\/wp-content\/uploads\/sites\/9\/2025\/12\/AdobeStock_507396855-300x138.jpg 300w, https:\/\/blog.lboro.ac.uk\/rdm\/wp-content\/uploads\/sites\/9\/2025\/12\/AdobeStock_507396855-768x354.jpg 768w, https:\/\/blog.lboro.ac.uk\/rdm\/wp-content\/uploads\/sites\/9\/2025\/12\/AdobeStock_507396855-1536x708.jpg 1536w, https:\/\/blog.lboro.ac.uk\/rdm\/wp-content\/uploads\/sites\/9\/2025\/12\/AdobeStock_507396855-2048x944.jpg 2048w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Fixing bugs: Game creation and IP issues<\/strong><\/h2>\n\n\n\n<p><a href=\"https:\/\/en.wikipedia.org\/wiki\/Intellectual_property_protection_of_video_games#Issues_related_to_intellectual_property_protection_in_video_games\">Intellectual property (IP) protection for video games<\/a>\u2014through copyright, patents, and trademarks\u2014faces challenges similar to those seen in the copyrightability of software, as both are relatively new areas of IP law. The video game industry thrives on reusing and adapting concepts from earlier titles to create innovative gameplay experiences, while avoiding unlawful direct copying of existing games. This dynamic, combined with the fact that games are not confined to a fixed medium, makes defining clear IP protections particularly complex.<\/p>\n\n\n\n<p><strong>Common assets<\/strong><\/p>\n\n\n\n<p>Common game assets such as textures, 3D models, audio files, and user interface elements are primarily protected under UK law through copyright, which applies automatically when these assets are created and covers artistic works, sound recordings, and animations. In addition, design rights can safeguard the visual appearance of characters or UI components, while trademarks protect distinctive logos or branding used within the game. <strong>Developers often rely on licensing agreements for third-party assets and may use trade secrets to secure proprietary techniques or source files.<\/strong> These protections ensure that creators maintain control over the use and distribution of their original assets.<\/p>\n\n\n\n<p><strong>Mods and fan creations<\/strong><\/p>\n\n\n\n<p><a href=\"https:\/\/www.khuranaandkhurana.com\/2025\/03\/04\/copyright-in-the-gaming-industry-protecting-game-developers-rights\/\">Modding and fan creations<\/a> often exist in a grey area of copyright law. Mods\u2014user-made modifications to games\u2014and fan works like art, stories, or videos typically build upon copyrighted material owned by the original creators. While these projects can foster creativity and community engagement, they may infringe on exclusive rights such as reproduction or derivative works under copyright law. Some companies tolerate or even encourage modding through licenses or community guidelines, while others enforce strict takedowns. Ultimately, legality depends on factors like permission, fair dealing, and whether the work competes with or harms the original market.<\/p>\n\n\n\n<p><strong>Game engine<\/strong><\/p>\n\n\n\n<p>A game engine is a framework that provides tools like rendering, audio, physics, and AI systems for building games. Because certain design elements and background processes are dictated by the engine, they often appear in all games created with it and fall outside copyright protection. Similarities due to shared source code or engine limitations are not considered copying. Large publishers often avoid these constraints by developing proprietary engines.<\/p>\n\n\n\n<p><strong>Contributors<\/strong><\/p>\n\n\n\n<p>Contributions that do not directly involve writing the game\u2019s code are generally not protected as literary works under copyright law. However, these elements may fall under protection if an audiovisual copyright is obtained. Regarding authorship, most contributors are employees, so their work is typically classified as \u201cwork for hire,\u201d meaning the rights belong to the employer rather than the individual. Music, on the other hand, is often outsourced to third parties rather than created in-house by game developers. In such cases, the arrangement may not qualify as a work for hire.<\/p>\n\n\n\n<p><strong>Piracy<\/strong><\/p>\n\n\n\n<p>Video game piracy and illegal distribution pose significant challenges to the gaming industry. Piracy involves obtaining and playing games without paying for them, often through unauthorized downloads or cracked versions. Illegal distribution extends this issue by sharing copyrighted games without permission, whether through torrent sites, file-sharing platforms, or selling counterfeit copies. These practices violate copyright law, deprive developers of revenue, and can harm players through malware or compromised files. <strong>While some argue piracy stems from high prices or limited access, it remains unlawful and undermines the sustainability of game development<\/strong>.<\/p>\n\n\n\n<p><strong>Cross border issues<\/strong><\/p>\n\n\n\n<p>Cross-border copyright issues arise when games, mods, or fan creations are shared internationally, often through digital platforms. Copyright laws vary by country, meaning what is considered fair dealing or permissible in one jurisdiction may be illegal in another. This creates challenges for enforcement, especially with piracy and illegal distribution, which often occur across borders through torrent sites or cloud services. Game developers and publishers rely on international treaties like the <a href=\"https:\/\/www.wipo.int\/wipolex\/en\/text\/283698\">Berne Convention<\/a> and agreements such as <a href=\"https:\/\/en.wikipedia.org\/wiki\/TRIPS_Agreement\">TRIPS<\/a> to protect their works globally, but practical enforcement remains complex due to differing legal standards and limited jurisdiction over foreign actors.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/blog.lboro.ac.uk\/rdm\/wp-content\/uploads\/sites\/9\/2025\/12\/AdobeStock_664372038-scaled.jpg\" rel=\"lightbox[1001]\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/blog.lboro.ac.uk\/rdm\/wp-content\/uploads\/sites\/9\/2025\/12\/AdobeStock_664372038-1024x576.jpg\" alt=\"\" class=\"wp-image-1017\" srcset=\"https:\/\/blog.lboro.ac.uk\/rdm\/wp-content\/uploads\/sites\/9\/2025\/12\/AdobeStock_664372038-1024x576.jpg 1024w, https:\/\/blog.lboro.ac.uk\/rdm\/wp-content\/uploads\/sites\/9\/2025\/12\/AdobeStock_664372038-300x169.jpg 300w, https:\/\/blog.lboro.ac.uk\/rdm\/wp-content\/uploads\/sites\/9\/2025\/12\/AdobeStock_664372038-768x432.jpg 768w, https:\/\/blog.lboro.ac.uk\/rdm\/wp-content\/uploads\/sites\/9\/2025\/12\/AdobeStock_664372038-1536x864.jpg 1536w, https:\/\/blog.lboro.ac.uk\/rdm\/wp-content\/uploads\/sites\/9\/2025\/12\/AdobeStock_664372038-2048x1152.jpg 2048w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>World sharing: Licensing<\/strong><\/h2>\n\n\n\n<p>Games would not be the same without music, different characters, or cars. In cases such as these, games developers or publishers will have to get <a href=\"https:\/\/en.wikipedia.org\/wiki\/Intellectual_property_protection_of_video_games#Licensing\">licensing agreements<\/a> from third-party copyright holders to use that material. Some of these licensing options can be perpetual or can have a limited time. For example, the&nbsp;<em><a href=\"https:\/\/en.wikipedia.org\/wiki\/Forza_Motorsport_(series)\">Forza Motorsport<\/a><\/em>&nbsp;series includes realistic models of numerous existing car models which are licensed from the car manufacturers. These licensing terms are limited, requiring publisher Microsoft to pull the game from sale roughly four years after release.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Go Ape: King Kong v Donkey Kong<\/strong><\/h2>\n\n\n\n<p>In the early 1980s, Nintendo\u2019s <em>Donkey Kong<\/em> became a global sensation, introducing players to Jumpman (later Mario) and a mischievous ape. But success brought legal trouble. In 1982, Universal Studios sued Nintendo, claiming <em>Donkey Kong<\/em> infringed on their rights to <em>King Kong<\/em>.<\/p>\n\n\n\n<p>Universal asserted that:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>They owned exclusive rights to <em>King Kong<\/em>.<\/li>\n\n\n\n<li>The similarities between the two apes and the damsel-in-distress storyline would confuse consumers.<\/li>\n<\/ul>\n\n\n\n<p>They even pressured Nintendo\u2019s partners, like Coleco, into paying royalties. Nintendo fought back, pointing out:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Universal had previously admitted <em>King Kong<\/em> was in the public domain.<\/li>\n\n\n\n<li>There was no likelihood of consumer confusion.<\/li>\n\n\n\n<li><em>Donkey Kong<\/em> was a unique, humorous creation\u2014not a copy.<\/li>\n<\/ul>\n\n\n\n<p>In 1983, Judge Robert W. Sweet ruled in Nintendo\u2019s favour:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Universal acted in bad faith.<\/li>\n\n\n\n<li><em>King Kong<\/em> was not exclusively owned by Universal.<\/li>\n\n\n\n<li>No trademark infringement occurred.<\/li>\n<\/ul>\n\n\n\n<p>The Second Circuit upheld the decision in 1984, cementing Nintendo\u2019s victory.<\/p>\n\n\n\n<p>This case set important precedents:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Public domain works cannot be monopolized.<\/li>\n\n\n\n<li>Trademark law hinges on consumer confusion, not mere similarity.<\/li>\n\n\n\n<li>Aggressive IP enforcement without solid grounds can backfire.<\/li>\n\n\n\n<li>Creative reinterpretations and parody often enjoy legal protection.<\/li>\n<\/ul>\n\n\n\n<p>Nintendo\u2019s win boosted confidence in the gaming industry and paved the way for bold innovation.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/blog.lboro.ac.uk\/rdm\/wp-content\/uploads\/sites\/9\/2025\/12\/AdobeStock_108555428-scaled.jpeg\" rel=\"lightbox[1001]\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"1024\" src=\"https:\/\/blog.lboro.ac.uk\/rdm\/wp-content\/uploads\/sites\/9\/2025\/12\/AdobeStock_108555428-1024x1024.jpeg\" alt=\"\" class=\"wp-image-1018\" srcset=\"https:\/\/blog.lboro.ac.uk\/rdm\/wp-content\/uploads\/sites\/9\/2025\/12\/AdobeStock_108555428-1024x1024.jpeg 1024w, https:\/\/blog.lboro.ac.uk\/rdm\/wp-content\/uploads\/sites\/9\/2025\/12\/AdobeStock_108555428-300x300.jpeg 300w, https:\/\/blog.lboro.ac.uk\/rdm\/wp-content\/uploads\/sites\/9\/2025\/12\/AdobeStock_108555428-150x150.jpeg 150w, https:\/\/blog.lboro.ac.uk\/rdm\/wp-content\/uploads\/sites\/9\/2025\/12\/AdobeStock_108555428-768x768.jpeg 768w, https:\/\/blog.lboro.ac.uk\/rdm\/wp-content\/uploads\/sites\/9\/2025\/12\/AdobeStock_108555428-1536x1536.jpeg 1536w, https:\/\/blog.lboro.ac.uk\/rdm\/wp-content\/uploads\/sites\/9\/2025\/12\/AdobeStock_108555428-2048x2048.jpeg 2048w, https:\/\/blog.lboro.ac.uk\/rdm\/wp-content\/uploads\/sites\/9\/2025\/12\/AdobeStock_108555428-144x144.jpeg 144w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Winning the Game: Conclusion<\/strong><\/h2>\n\n\n\n<p>Copyright law and other intellectual property protections can be complex and difficult to navigate in the context of video games, particularly because copyright is territorial and varies across jurisdictions. This territorial nature means that enforcement and interpretation differ globally, creating uncertainty for developers, publishers, and fans alike. It is important to remember that protection does not apply to the game as a single entity but to its individual components\u2014such as code, artwork, music, and narrative elements\u2014which are all safeguarded under copyright. Piracy and illegal distribution undermine these protections, causing financial and reputational harm not only to publishers but also to the creative teams behind the games. As the industry continues to evolve, understanding these legal frameworks is essential to balancing innovation, fan engagement, and respect for creators\u2019 rights.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/blog.lboro.ac.uk\/rdm\/wp-content\/uploads\/sites\/9\/2025\/12\/AdobeStock_504312450-scaled.jpg\" rel=\"lightbox[1001]\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"512\" src=\"https:\/\/blog.lboro.ac.uk\/rdm\/wp-content\/uploads\/sites\/9\/2025\/12\/AdobeStock_504312450-1024x512.jpg\" alt=\"\" class=\"wp-image-1019\" srcset=\"https:\/\/blog.lboro.ac.uk\/rdm\/wp-content\/uploads\/sites\/9\/2025\/12\/AdobeStock_504312450-1024x512.jpg 1024w, https:\/\/blog.lboro.ac.uk\/rdm\/wp-content\/uploads\/sites\/9\/2025\/12\/AdobeStock_504312450-300x150.jpg 300w, https:\/\/blog.lboro.ac.uk\/rdm\/wp-content\/uploads\/sites\/9\/2025\/12\/AdobeStock_504312450-768x384.jpg 768w, https:\/\/blog.lboro.ac.uk\/rdm\/wp-content\/uploads\/sites\/9\/2025\/12\/AdobeStock_504312450-1536x768.jpg 1536w, https:\/\/blog.lboro.ac.uk\/rdm\/wp-content\/uploads\/sites\/9\/2025\/12\/AdobeStock_504312450-2048x1024.jpg 2048w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><\/figure>\n\n\n\n<p><em>The information contained in this blog post should be taken as recommended advice or guidance but should not be taken as legal advice. If in any doubt, please seek proper legal advice.<\/em> <em>All images are downloaded from Adobe Stock library.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Press Start: Copyright in Video Gaming This is part 1 of two parts blog series which looks at copyright implications in the gaming world. Part 1 will look at video gaming while part 2 will look at board games. When it comes to video gaming and copyright, it can be a bit of a maze. [&hellip;]<\/p>\n","protected":false},"author":756,"featured_media":1012,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_exactmetrics_skip_tracking":false,"_exactmetrics_sitenote_active":false,"_exactmetrics_sitenote_note":"","_exactmetrics_sitenote_category":0,"lboro_blog_alternative_thumbnail_image":"","footnotes":"","_links_to":"","_links_to_target":""},"categories":[83,69],"tags":[85,165,70,164],"class_list":["post-1001","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-copyright","category-open-research","tag-copyright","tag-online-games","tag-open-research","tag-video-games"],"_links":{"self":[{"href":"https:\/\/blog.lboro.ac.uk\/rdm\/wp-json\/wp\/v2\/posts\/1001","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blog.lboro.ac.uk\/rdm\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.lboro.ac.uk\/rdm\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blog.lboro.ac.uk\/rdm\/wp-json\/wp\/v2\/users\/756"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.lboro.ac.uk\/rdm\/wp-json\/wp\/v2\/comments?post=1001"}],"version-history":[{"count":7,"href":"https:\/\/blog.lboro.ac.uk\/rdm\/wp-json\/wp\/v2\/posts\/1001\/revisions"}],"predecessor-version":[{"id":1020,"href":"https:\/\/blog.lboro.ac.uk\/rdm\/wp-json\/wp\/v2\/posts\/1001\/revisions\/1020"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/blog.lboro.ac.uk\/rdm\/wp-json\/wp\/v2\/media\/1012"}],"wp:attachment":[{"href":"https:\/\/blog.lboro.ac.uk\/rdm\/wp-json\/wp\/v2\/media?parent=1001"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.lboro.ac.uk\/rdm\/wp-json\/wp\/v2\/categories?post=1001"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.lboro.ac.uk\/rdm\/wp-json\/wp\/v2\/tags?post=1001"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}